![]() ![]() Gregg Mayles, a veteran of Rare who has worked on its library of games for several decades, has also now joined the project as creative lead.įrom an online perspective, I can see myself occupying an instanced world with hundreds of others, watching as our collective action slowly but surely has an impact on the virtual landscape we call home. That’s several years away, indicating the studio is headed back to the drawing board to help piece together exactly what Everwild is, and how it capitalises upon its vision so it doesn’t fall short of expectations. Rare learned from its mistakes, and judging from its recent attitude, doesn’t want to repeat them with Everwild.Īccording to a recent report, development on the colourful multiplayer adventure has been completely rebooted, with Rare now aiming for a tentative release window of 2024 or later. Sure - we’d be sailing the seven seas and uncovering treasure alongside our crew, but was that really it? At release, it absolutely was, but it’s since grown into a sprawling multiplayer experience that millions have lost themselves in. Sea of Thieves is a brilliant game now, but upon its launch and throughout its lengthy development, it remained unclear exactly what this swashbuckling adventure was going to entail. ![]() ![]() Everwild isn’t the first time Rare has seemingly faltered under the weight of its own ambition. ![]()
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